Ordinary Members
Shop Managers
Recruiter
Treasurer
Alliance Head
Services
Table (Services Alliance HQ Can Provide)
Items
Table (Items Alliance HQ Can Sell)
Ordinary
Members
GA (amount)
Give Gold to Alliance. Give gold
to the alliance funds. The gold to be given must be in your party's bank
account.
QA (alliance number)
Quit Alliance. Quit the alliance.
If the head quits then head-ship is transferred to the oldest party left
in the alliance.
Shop Managers
AH (city number)
Alliance Hide/Reveal HQ. Changes
the 'hidden' status of the alliance HQ in the city specified. All HQs start
out as hidden. If you're going on a recruitment or sales drive then you
may want to risk open display of your HQ's location. The down side of doing
this is that every thief who visits your suburb will know the HQ's location.
AP (line number) (item number)
(price)
Alliance Purchase. This allows
an alliance HQ to purchase stock. An alliance HQ can sell up to eight items
or services, called lines. Purchases are made in quantities of 20 of a
particular item (Item table) or the initial signing on fee for a service
plus a weekly fee (Services table).
To make a purchase specify an empty line
number or one already selling that item, the item number of the item or
service and a selling price. The price must be within the range specified
in the tables.
For example: AP 1 101 4 would purchase
20 clubs, selling for 4 gold each as line 1.
To change the price of a line in use, add
10 to the line number required,
For example: AP 12 118 5 would change
the price of line 2, slings, to 5 gold each
To clear a line (existing stock is lost),
change the price to 0.
For Example: AP 14 614 0 would remove
the selling of thief skill from line 4
Specifying line number 9 is used to change
the HQ defence level. For this the item number represents the defence level,
1 (none) to 100 (maximum) and the price should be written as 0. The defence
level costs level x 2 gold per game week.
For example: AP 9 75 0 would change
the defence level to 75, costing 150 gold per game week
Specifying line number 10 alternates the
HQ between selling to everybody and selling to just alliance members. Write
0 for the item and price.
For example: AP 10 0 0
If the alliance head does the AP order
and the alliance has more than one HQ then the head's party must be in
the correct city.
Recruiter
AH (city number)
Alliance Hide/Reveal HQ. Changes
the 'hidden' status of the alliance HQ in the city specified. All HQs start
out as hidden. If you're going on a recruitment or sales drive then you
may want to risk open display of your HQ's location. The down side of doing
this is that every thief who visits your suburb will know the HQ's location.
The manager of the HQ in the city specified may also do this order.
AE (party number)
Alliance Expulsion. Expel a member
from the alliance. The alliance must pay the party compensation of 100
gold per week's membership if they have been a member for more than four
weeks, up to 10,000 gold. The head of the alliance can not be expelled,
nor can an expulsion take place if it would cause the alliance to collapse.
AW (party number)
Alliance Welcome. Welcomes a new
member to your alliance (allows a party to issue a JA order to join your
alliance).
Treasurer
AG (party number) (amount)
Alliance Give Gold to Party. This
gives money from the alliance funds to any member party's bank account.
You should note that this will be printed in the in-between turn events
of all alliance members, so any attempts at embezzlement will not go unnoticed!
The amount is also limited to 1000 gold.
AN (city number) (shop number)
Alliance New HQ. Purchases a new
alliance HQ. This costs 50,000 gold from the alliance coffers. An alliance
is allowed to own one HQ per five active members. The party doing this
needs to be in the city for this to work. The advantages of this are more
places to sell from and sleep in and the alliance funds are spread over
more locations so successful robbers will get less. The treasurer may also
do this order. Your alliance may only build one HQ per city.
Alliance
Head
AA (alliance number) (0-3)
Alliance Attitudes. This specifies
your alliance's attitude to another alliance. 0 means none, 1 friendly,
2 neutral and 3 hostile, as per the normal A order. Any attitudes set here
override all member party's attitudes to members of the alliance specified.
AJ (position) (party number)
Alliance Job. This specifies which
members of your alliance will have which job.
| Position 1-20 | is the shop manager of the alliance HQ in city 1-20. |
| Position 22 | is the head of alliance. This allows you to transfer the head-ship to another member of the alliance. |
| Position 33 | is the treasurer, responsible for buying new HQ and transferring funds to member parties. |
| Position 44 | is the recruiter, responsible for selectively increasing the alliance membership. |
A party may not have more than one position
at a time. If appointed to a new one, the old position becomes vacant.
To remove a position from a party without
appointing a successor specify your own party number
Services Table (Services Alliance HQ Can Provide)
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Service Name |
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Strength Skill |
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Weapon Skill |
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Spell Research |
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Magic Skill |
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Thief Skill |
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Use Edged Weapon |
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Use Blunt Weapon |
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Use Range Weapon |
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Note: Services other than those above can
be added to your HQ when you discover a secret trainer who can teach them.
Items Table (Items Alliance HQ Can Sell)
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Item Name |
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Club |
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Dagger |
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Short Sword |
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Long Sword |
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Great Sword |
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Plus1 Sword |
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Plus2 Sword |
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Plus3 Sword |
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Flail |
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Mace |
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Short Bow |
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Long Bow |
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Light Crossbow |
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Astoff Ballista |
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Plus1 Bow |
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Plus2 Bow |
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Plus3 Bow |
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Sling |
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Hand Axe |
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Battle Axe |
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Great Axe |
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Plus1 Axe |
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Plus2 Axe |
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Plus3 Axe |
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Short Spear |
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Spear |
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Plus1 Dagger |
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Plus2 Dagger |
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Plus3 Dagger |
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Plus1 Flail |
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Plus2 Flail |
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Plus3 Flail |
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Plus1 Mace |
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Plus2 Mace |
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Plus3 Mace |
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Plus1 Crossbow |
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Plus2 Crossbow |
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Plus3 Crossbow |
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Plus1 Sling |
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Plus2 Sling |
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Plus3 Sling |
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Plus1 Spear |
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Plus2 Spear |
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Plus3 Spear |
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Cloth Armour |
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Leather Armour |
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Ring Mail |
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Scale Mail |
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Chain Mail |
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Plate Mail |
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Plus1 Armour |
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Plus2 Armour |
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Plus3 Armour |
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Helmet |
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Small Shield |
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Medium Shield |
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Large Shield |
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Plus1 Shield |
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Plus2 Shield |
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Plus3 Shield |
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Magical Ring |
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Magical Wand |
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Magical Potion |
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Magic Scroll |
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Torch |
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Spade & Shovel |
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Backpack |
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Note: Items other than those above can be added to your HQ when you discover a secret supplier.