Official Alliance Orders

Ordinary Members
Shop Managers
Recruiter
Treasurer
Alliance Head
Services Table (Services Alliance HQ Can Provide)
Items Table (Items Alliance HQ Can Sell)

Ordinary Members
GA (amount)
Give Gold to Alliance. Give gold to the alliance funds. The gold to be given must be in your party's bank account.

QA (alliance number)
Quit Alliance. Quit the alliance. If the head quits then head-ship is transferred to the oldest party left in the alliance.
 

Shop Managers
AH (city number)
Alliance Hide/Reveal HQ. Changes the 'hidden' status of the alliance HQ in the city specified. All HQs start out as hidden. If you're going on a recruitment or sales drive then you may want to risk open display of your HQ's location. The down side of doing this is that every thief who visits your suburb will know the HQ's location.

AP (line number)  (item number)  (price)
Alliance Purchase. This allows an alliance HQ to purchase stock. An alliance HQ can sell up to eight items or services, called lines. Purchases are made in quantities of 20 of a particular item (Item table) or the initial signing on fee for a service plus a weekly fee (Services table).

To make a purchase specify an empty line number or one already selling that item, the item number of the item or service and a selling price. The price must be within the range specified in the tables.
For example: AP 1 101 4 would purchase 20 clubs, selling for 4 gold each as line 1.

To change the price of a line in use, add 10 to the line number required,
For example: AP 12 118 5 would change the price of line 2, slings, to 5 gold each

To clear a line (existing stock is lost), change the price to 0.
For Example: AP 14 614 0 would remove the selling of thief skill from line 4

Specifying line number 9 is used to change the HQ defence level. For this the item number represents the defence level, 1 (none) to 100 (maximum) and the price should be written as 0. The defence level costs level x 2 gold per game week.
For example: AP 9 75 0 would change the defence level to 75, costing 150 gold per game week

Specifying line number 10 alternates the HQ between selling to everybody and selling to just alliance members. Write 0 for the item and price.
For example:  AP 10 0 0

If the alliance head does the AP order and the alliance has more than one HQ then the head's party must be in the correct city.
 

Recruiter
AH (city number)
Alliance Hide/Reveal HQ. Changes the 'hidden' status of the alliance HQ in the city specified. All HQs start out as hidden. If you're going on a recruitment or sales drive then you may want to risk open display of your HQ's location. The down side of doing this is that every thief who visits your suburb will know the HQ's location. The manager of the HQ in the city specified may also do this order.

AE (party number)
Alliance Expulsion. Expel a member from the alliance. The alliance must pay the party compensation of 100 gold per week's membership if they have been a member for more than four weeks, up to 10,000 gold. The head of the alliance can not be expelled, nor can an expulsion take place if it would cause the alliance to collapse.

AW (party number)
Alliance Welcome. Welcomes a new member to your alliance (allows a party to issue a JA order to join your alliance).
 

Treasurer
AG (party number)  (amount)
Alliance Give Gold to Party. This gives money from the alliance funds to any member party's bank account. You should note that this will be printed in the in-between turn events of all alliance members, so any attempts at embezzlement will not go unnoticed! The amount is also limited to 1000 gold.

AN (city number)  (shop number)
Alliance New HQ. Purchases a new alliance HQ. This costs 50,000 gold from the alliance coffers. An alliance is allowed to own one HQ per five active members. The party doing this needs to be in the city for this to work. The advantages of this are more places to sell from and sleep in and the alliance funds are spread over more locations so successful robbers will get less. The treasurer may also do this order. Your alliance may only build one HQ per city.
 

Alliance Head
AA (alliance number) (0-3)
Alliance Attitudes. This specifies your alliance's attitude to another alliance. 0 means none, 1 friendly, 2 neutral and 3 hostile, as per the normal A order. Any attitudes set here override all member party's attitudes to members of the alliance specified.

AJ (position)   (party number)
Alliance Job. This specifies which members of your alliance will have which job.
 
Position 1-20 is the shop manager of the alliance HQ in city 1-20.
Position     22 is the head of alliance. This allows you to transfer the head-ship to another member of the alliance.
Position     33 is the treasurer, responsible for buying new HQ and transferring funds to member parties.
Position     44 is the recruiter, responsible for selectively increasing the alliance membership.

A party may not have more than one position at a time. If appointed to a new one, the old position becomes vacant.
To remove a position from a party without appointing a successor specify your own party number
 

Services Table (Services Alliance HQ Can Provide)

Service No.
Service Name
Initial Cost
Cost Per Week
Minimum Charge
Maximum Charge
607
Strength Skill
20,000
1,000
200
300
608
Weapon Skill
20,000
1,000
200
300
609
Spell Research
40,000
2,000
400
600
610
Magic Skill
40,000
2,000
400
600
614
Thief Skill
20,000
1,000
200
300
630
Use Edged Weapon
20,000
1,000
200
300
631
Use Blunt Weapon
20,000
1,000
200
300
632
Use Range Weapon
30,000
1,000
200
300

Note: Services other than those above can be added to your HQ when you discover a secret trainer who can teach them.
 

Items Table (Items Alliance HQ Can Sell)

Item No.
Item Name
Cost for 20
Minimum Selling Price Each
Maximum Selling Price Each
101
Club
60
2
5
102
Dagger
320
10
20
103
Short Sword
800
30
50
104
Long Sword
1,400
65
90
105
Great Sword
4,000
190
230
106
Plus1 Sword
18,000
850
1,100
107
Plus2 Sword
36,000
1,700
2,200
108
Plus3 Sword
54,000
2,500
3,300
109
Flail
800
30
55
110
Mace
800
30
50
111
Short Bow
280
10
20
112
Long Bow
600
25
50
113
Light Crossbow
540
20
40
114
Astoff Ballista
900
30
60
115
Plus1 Bow
18,000
850
1,100
116
Plus2 Bow
36,000
1,700
2,200
117
Plus3 Bow
54,000
2,500
3,300
118
Sling
40
1
5
119
Hand Axe
600
25
40
120
Battle Axe
1,200
50
100
121
Great Axe
2,000
90
150
122
Plus1 Axe
18,000
850
1,100
123
Plus2 Axe
36,000
1,700
2,200
124
Plus3 Axe
54,000
2,500
3,300
125
Short Spear
300
14
30
126
Spear
500
20
35
127
Plus1 Dagger
18,000
850
1,100
128
Plus2 Dagger
36,000
1,700
2,200
129
Plus3 Dagger
54,000
2,500
3,300
130
Plus1 Flail
18,000
850
1,100
131
Plus2 Flail
36,000
1,700
2,200
132
Plus3 Flail
54,000
2,500
3,300
133
Plus1 Mace
18,000
850
1,100
134
Plus2 Mace
36,000
1,700
2,200
135
Plus3 Mace
54,000
2,500
3,300
136
Plus1 Crossbow
18,000
850
1,100
137
Plus2 Crossbow
36,000
1,700
2,200
138
Plus3 Crossbow
54,000
2,500
3,300
139
Plus1 Sling
18,000
850
1,100
140
Plus2 Sling
36,000
1,700
2,200
141
Plus3 Sling
54,000
2,500
3,300
142
Plus1 Spear
18,000
850
1,100
143
Plus2 Spear
36,000
1,700
2,200
144
Plus3 Spear
54,000
2,500
3,300
150
Cloth Armour
1,200
50
80
151
Leather Armour
2,800
120
160
152
Ring Mail
5,000
220
350
153
Scale Mail
8,400
350
600
154
Chain Mail
13,000
600
800
155
Plate Mail
18,000
800
1,200
156
Plus1 Armour
54,000
2,500
3,500
157
Plus2 Armour
80,000
3,500
5,000
158
Plus3 Armour
108,000
5,000
7,000
159
Helmet
120
5
10
160
Small Shield
400
18
25
151
Medium Shield
600
30
50
162
Large Shield
1,000
40
70
163
Plus1 Shield
22,000
1,000
1,500
164
Plus2 Shield
44,000
2,000
3,000
165
Plus3 Shield
72,000
3,200
5,000
201
Magical Ring
16,000
750
1,200
202
Magical Wand
32,000
1,500
2,400
203
Magical Potion
4,800
220
350
204
Magic Scroll
3,200
150
250
433
Torch
30
1
3
465
Spade & Shovel
600
25
50
467
Backpack
160
6
15

Note: Items other than those above can be added to your HQ when you discover a secret supplier.

Back To Alliances and Guilds

Back To Orders