Quests
In some open ended games players can find
themselves wandering aimlessly without goals or purposes. Crasimoff’s Quest
World has been carefully designed to prevent this from happening. The long
term goals of your group are entirely your own decision but throughout
the game you will be provided with opportunities to accept short term objectives
or tasks, otherwise known as Quests. You may decide which to accept and
which to ignore but all provide some opportunity to advance your skills
or gain knowledge and wealth.
Whenever
you visit towns there will be opportunities to find new tasks and quests
for your characters to undertake. Some of these will be fairly simple such
as delivering an item to a nearby town but others will be more complex,
involving the solving of several different
problems with a combination of detective
work, travel and combat.
At the completion of each Quest your characters will receive a bonus number of experience points to add to those gained through other activities and depending upon the nature of the quest they may also be rewarded by the quest's sponsor.
Heroic Quests
Not all Quests however come by an offer
of work in a town, some come from special encounters. Groups can occasionally
stumble upon people in distress, ancient ruins or even lost spirits, all
of which can lead a group down the path of Heroic Quests.
Alliances and Guilds
Crasimoff's Quest World can be a very
social game and often players become firm friends and wish to forge alliances
(or guilds). Some are formed on religious grounds, some on mutual protection
and others for world domination! If an alliance becomes official, then
the alliance has its own HQ within a city of its choosing which it can
furnish and even open a shop to sell items and services from.
There are three types of Alliance:
1] Underground - The alliance is
a secret organisation set up between groups without the knowledge of Crasiworld
or most other players.
2] Recognised - The main type of
alliance.
3] Official - To form an official
alliance, at least 5 member groups including the leader’s must get together
in their chosen city at the time of entering an Alliance Form. The shop
number they choose for their Alliance HQ must be unused, e.g. ruined hovel,
empty warehouse, vandalised shop, etc. The head of the alliance must have
30,000’os stored in the bank, which will be used to buy the alliance HQ
property and land.
To form a recognised or official alliance, simply click here to go to the Alliance Form.
Alliance News Message
Each recognised or official alliance is
allowed to have one advert printed in the Local Town News which can be
bought from every 'News' shop. Email your message to Crasiworld
with the subject <Alliance News>
1) Messages should start with the alliance
name, and then up to 250 chars of wording followed by a contact address
and email address.
2) The message should be written in the
style of the game to add roleplay and atmosphere (as though it came from
the Alliance Leader).
3) Messages should be changed not more
than once a month but at least once every two months.
4) ALL email and letters you receive are
to be replied to.
5) Information which may spoil a player's
enjoyment, such as spell codes, should not be given away.
Official Alliance Rules
Some rules to bear in mind:
| 1) | Fellow alliance members can not attack each other accidentally. |
| 2) | Your alliance can have attitudes against other alliances which overrule your party's attitudes against the other party. |
| 3) | Your alliance must maintain at least five active members. Any fewer than this and it is likely to fall apart. Should this happen all its remaining buildings will revert back to their original state and any remaining funds will be split between the remaining members according to their time in the alliance. |
| 4) | There is a maximum size of an alliance of 100 parties. |
| 5) | A party can only be in one official alliance at a time. |
| 6) | Different parties run by the same person in the same game may be in different alliances if they want. |
| 7) | If yours is a religious alliance then the head and recruiter get a printout of your alignment. It is up to them to encourage your devotion if it is lacking! |
| 8) | If you end your turn in a city where there is one of your HQs your party will automatically get free board and lodging there. |
If you have just become a member of an
official alliance, the new orders you may now are listed here. Official
Alliance Orders
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