Chat List
Communicating with Other
Players
Crasimoff Chronicles
Official Alliances
The Tavern
Chat List
In addition to the hundreds of player
controlled groups, each game of Crasimoff’s World is populated with numerous
NPCs (Non Player Characters). Some will be hostile but others will be ordinary
peaceful citizens of the world such as shopkeepers, pilgrims and the likes.
If you approach them in a calm, reasonable manner they will be quite happy
to talk to you. There is also a chance that they may have special information
which could be very valuable.
Each player group has a 'Chat List' of up to twenty words. Whenever you meet an NPC your Chat List will be compared with that of the NPC. If any words match, the NPC will tell you something on that subject.
You may add four words to your chat list each turn. A 'word' can consist of up to twenty letters including spaces but not punctuation or numbers. Just write the words you wish to add in the space in the special orders section of your turn card. If this brings the total on your list to more than twenty words, the oldest one will be deleted. To remove a specific word, write the number of the word in your chat list. e.g. to remove the sixth word, you would write 6.
In general, the only words which should
be used are names of one kind or another. Recommended words to start with
are the names of gods, towns, dungeons, and monster classes. To start you
off, a few names will already be on your chat list.
Communicating with Other Players
Correspondence
When you meet a group belonging to another
player you will be told that player's name, email and postal address, and
he will receive yours. This allows you to contact another player directly
and exchange information, make joint plans, negotiate deals and more. We
heartily recommend that you write to other players that you meet in the
game.
When
you are first contacted by another player, please don't send a whole bunch
of information back which is not asked for. Part of the fun for beginning
players is in
discovering this for themselves. If they
wish to receive lots of information, let them ask for it first.
Please remember that Crasimoff’s World is played by people of all ages for pleasure and amusement. It is against the rules, and the spirit of the game, to use obscene language, or to insult other players in your correspondence. (Mild insults directed against their party is of course allowed and a popular element of play!)
Crasimoff Chronicles
Another special feature in Crasimoff's
Quest World is the newsletter which is sent out every few weeks. This contains
articles about the world written by both the Gamesmaster and Players. There
are player messages, rumours, short stories, puzzles from the Puzzle Masters
and much more. All of it is written in a way so as to give a real feel
for the world. If you want to contribute to the Chronicles, simply send
in your contribution by email
with the subject <Chronicles>. There is also an on-line version of the
Chronicles
filled with articles, artwork, stories and messages.
Official Alliances
As you will see by reading a town newspaper
or in the Chronicles, there are a number of player controlled alliances.
The largest alliances can become officially recognised by buying a derelict
shop and converting it into their headquarters. Official alliances have
their own number, similar to a party or monster group, which can be used
in attitude orders. Click here to discover more about Alliances.
There is a special form for creating alliances. However, there is no need to join an alliance to enjoy Crasimoff’s Quest World.
The Tavern
This is the place to come and unwind and
chat to other fellow adventurers. Click here to pay the Tavern
a visit.