At the start of each game, a club’s squad of footballers are as close to real life as possible. As players are bought and sold through the game transfer market they become attached to different clubs.
If in real life, your club has a youth
player who enters the senior team or they purchase a player who is not
currently in the World Super League, that player will appear on the transfer
market and you can bid for him.
The Football Players
Every footballer at your club has a Squad Number. This is used when inputting orders to show which footballer you are referring to.
They also have a number of statistics and skills which affect various aspects of the game, such as how well they can play or how quickly they become tired. The different stats are described below. You may wish to have your results handy to use as a reference.
Position: (G, D, M or A) This is the player’s normal playing position (i.e. G = goalkeeper). When a player is forced to play in a position which is not his normal one, his skill rating is reduced by 25% for each position away from his usual one.
For example, a defender playing in midfield or goals would have a skill penalty of 25%. If he played in attack, his effective skill rating would be halved.
Ball Skills: (1-100) This represents how much natural talent a player has, the higher the better. It reflects his ball control, passing and tackling abilities. Ball Skills is the most important statistic for a footballer. Occasionally, Ball Skills will increase or decrease during a match although the most common way of improving it is by training. Footballers who are not picked regularly, can lose skill because of the loss of match practice.
Shooting: (1-100) A high shooting skill is especially useful for forwards. It represents a players ability to kick a hard shot on target. A player with a high shooting skill will be used to take penalties.
Heading: (1-100-) As well as aim and range, this also represents the ability to outjump an opponent and get his head in first. A player with a high heading skill can help you win control of the ball in the centre of the field as well as clearing crosses sent into your penalty box.
Stamina: (1-100) As a match draws to an end, players become tired and can make mistakes, especially in cup matches when extra time may be necessary. The footballer’s stamina value is the minute of the match when he will start to feel tired. At first this will only affect him slightly but as the match progresses, his footballing skills will become more and more affected. A high stamina is not just about physical preparation; motivation and mental attitude are also important.
For example: A footballer with a stamina of 70 would begin to feel tired twenty minutes from the end of full time.
Age: (18 - 45) As you would expect, a footballer’s age has several affects. Up to the age of thirty, a footballer’s skills tend to increase as he learns about tactics and can read the game better. However, as a player ages, he tends to pick up more injuries and finds it harder to keep a high stamina. A Footballer’s age increases when he has a birthday in real life.
Appearances: This is the number of times the player has played in your team during the season.
Goals: As you would expect, the number of goals the player has scored in the season so far.
Wage: (£200 - £15,000) This is the wage which you pay to the footballer each week.
Contract: (0 - 4 seasons) This is the number of years, or part years, the player has left of his contract with your club. If it shows a 0 the player is on a week by week contract.