Club Orders

Exchange Footballer Skills
Club Captain
Training
Wages
Player Contracts
Sponsorship
Friendly Matches
 

There are a number of orders which you can use to change various things about your club or to generate extra information. As part of your Season Ticket, you can issue four of these each turn, in the box marked Standard Club Orders. Extra Club Orders can be issued at a cost of £0.10 each.

The various Club Orders, and the format in which they should be submitted, are described in following sections and Transfer Market.
 

Exchange Footballer Skills
All teams start the league with roughly the same number of higher skilled players. However, the ones which have the higher skill may not be the ones which you consider to be the best in real life. To compensate for this, once in each footballer’s career, you may swap their footballing skills with one of your other footballers. This allows you to pick your favourite players for your team.

While most statistics swap, the footballer’s name and squad number remain the same, as do their age, appearances and number of goals in the season.

So that this is not abused, there are several rules to follow. Both footballers being exchanged must play in the same position (e.g. both be defenders) and you must not have exchanged either set of statistics before. They also cannot be transfer listed, injured, suspended, out of contract or over thirty years of age.
 

Exchange footballer skills   (Squad Number)   (Squad Number)
For example:  Exchange footballer skills  15  16  would change the footballing abilities of your player 15 with your player 16.

 

Club Captain
You can appoint a Club Captain who will try to motivate and organise your team while the game is being played. Older, more experienced players make good captains and tend to have a greater affect on younger, less experienced players. Once you appoint a player, he will remain Captain until you nominate somebody else to the job.
 

Appoint Captain   (Squad Number)
For example:  Appoint Captain  26  would make player 26 the Club Captain.

Training
It is your coach’s job to train the players to ensure that they are in top condition for all their matches.  He sets a routine and will continue with this, every week, until he is told to change it. Apart from injured players, every member of the squad takes part, but being the generous fellow that he is, he allows them Friday afternoon off!

All your footballers are considered to have a high level of overall fitness and general footballing ability. Training and practice lets them refine their footballing skills and gives them a competitive edge. Very high levels of fitness and skill in one particular area are difficult to maintain and will tend to drop rapidly as soon as training type changes. Younger players benefit from training more than older players as they usually have more to learn.

There are nine different types of training which your coach is qualified to teach. At first he will spend an equal amount of time on each but you may feel that your players would benefit from extra practice in one particular area and less in another. The practice and training choices are:

1)  Dribbling and short passes between players.
2)  Ball control - trapping and turning with the ball.
3)  Heading - improving accuracy and distance.
4)  Shooting and long distance passing (shot stopping for goalkeepers).
5)  Set-pieces - corners, free kicks, penalties, both taking and defending against them.
6)  Pumping iron - gym workout intended to improve muscles tone and build players up.
7)  Field work - includes sprints, running round the pitch, etc. designed for speed & stamina.
8)  Practice match - divide your squad into two teams for a kick about.
9)  PMA classes - give your players a Positive Mental Attitude, Yeah!

Each morning and afternoon during the week he holds an intensive three hour practice session. A number from one to nine is used to represent the time of day each session takes place. Use these numbers to indicate when the new training type will take place.  i.e.  4  is Tuesday afternoon.
 
 

Day Monday Tuesday Wednesday Thursday Friday
Morning 1 3 5 7 9
Afternoon 2 4 6 8 Time Off

 
Practice (Session Number)   (Practice Type)
For example: Practice 5  2  would tell the coach to train your footballers in ball control on Wednesday morning. He will continue doing this until you tell him otherwise.

 

Wages
Every week, your club must pay the wages of all your footballers, even the ones which are not in the team. If a footballer is under contract and on your club books there is no way you can avoid paying his wages besides transferring him to another club.

Apart from when a player is transfer listed, it is possible to increase one of your footballer’s wages at any time but it is best to only do this when you are ready to renegotiate his contract. A footballer will consider a drop in wages if he is in the last year or on a week to week contract.
 

Wages (Squad Number)   (£200- £5000)
For example:  Wages  25  500  would make an offer to player 25 to pay him 500 pounds per week.

Player Contracts
All footballers must have a contract to be able to play in the World League. This will usually be for a number of seasons. It sets out how long he is tied to your club and what his weekly wages will be. The number shown is the season, or part of a season, that his current contract still has left to run. For example, if it lists a 1 for a player, this indicates that he is in the final season of his contract. You don’t need to worry too much about this as you will be told on your turn when a footballer’s contract is coming up for renewal.

New contracts are always for a period of one to four seasons in length.

When deciding whether to accept, the footballer will consider the length of contract you have offered and the level of his current wages. As he has more job security with a longer contract, this will normally mean he will accept a lower wage if offered a long contract. If he declines your offer, he will sometimes suggest what he might be willing to accept.

If he does accept, the new contract begins immediately, and if not renewed will end the same week so many seasons hence. If a player’s contract runs out without a new one being agreed, the club will automatically place him on a week to week contract at his current wages so that he can still play for your team. However, due to the uncertainty of his future, he may insist that he is placed on the transfer market so that he can move to a team which will give him some security.

The only way to cancel a contract is to either agree a new one or, if on a week by week contract, sell him to a non-league club, as described in Transfer Market. When a footballer is transferred, the new club takes over his existing contract and must honour it. For this reason, it is not possible to renegotiate a contract for a player who is on the transfer market.
 

Contract Offer  (Squad Number)   (0 - 4 years/seasons)
For example:  Contract Offer 25  2  would offer player 25 a new two year contract.

 

Sponsorship

An important source of income for any club is sponsorship from companies which wish to be associated with your name. If you currently have no sponsorship, or are coming to the end of an existing deal, you will receive various offers each week from companies keen to use your club in their promotions. To make it more interesting, a sponsorship deal will usually be for a number of league games, rather than a full season. You may only have one sponsorship deal at a time.

There are various types of contract available. A guaranteed way to make money is to accept a ‘no strings’ contract which links your club with a company for a number of matches. This type of deal pays you a fee as soon as you agree to sign it. However, you can get a higher reward by taking a contract where you guarantee to meet conditions laid down by the company. Usually, this will be to reach a certain level in the league. At the end of the contract, if you have fulfilled your promise the company pays out, if not you get nothing.
 
 

Accept Sponsorship Deal  (Contract Number) 
For example:  Accept Sponsorship Deal  3 would have your club accept sponsorship deal number three.

Friendly matches

You may play any number of friendly matches each week, at a cost of 25 pence each. You get a full match report for each one. Friendly matches do not have any effect on the game itself so injuries, bookings, match income and so on have no permanent effects. However, it does let you play your friend’s team or try out tactics in a non-competitive environment. You may only play Friendly matches against clubs in your League.

When you play your friendly match, you must use one of the three team selections used that week. However, if you don’t have a cup match, you may use this blank slot to make a team selection and use it for your friendly. This lets you try various combinations of different formations and tactics.

To play a particular club, you must get in touch with the player who runs them and both must enter each others club number on their Turncards. If you don’t have a particular club you wish to play, use 0 for the club number and the computer will assign you a random club from the same League but in a different Division.

Space is provided on your turn card for three friendly matches, but if you wish to play more, use the extra Club Orders box. The format to use is as below.
 
 

Friendly Match (Club Number)   (Team from Match 1, Match 2 or Cup 3)
For example:  Friendly Match  25  3  would play a friendly against Club number 25 using the team selection used in the Cup match.

 

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