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'...so it was written, one day they would return...That day is now...They're back!'

A King usurped… a new Emperor takes the throne… a might backed by terrible sorcery… strange beasts now roam the land… and the shackles of the past return to enslave the future… so begins the Second Age of Crasimoff!

What's New


‘The Latest updates have arrived’ - New character classes such as the Paladin, Scout, Archer and over twenty others are available to recruit… New monsters such as Scabra, Humauks and another thirty new individual monster types are now in the game…. New items including special 'slaying' weapons and protectional armours have been added… New Plunder and Stealing orders become available… New spell effects…  New secret locations…  Heroic Quests…  Deeper darker dungeons to explore… More Special Encounters…. New NPCs…. Town politics… Click here for an in depth look at the changes

Hints & Tips


The Second Age has so many improvements, it is quite different from 'classic' Crasimoff's Quest World. Don't get swallowed by a Greater Dragon, get yourself prepared with our hints & tips section.

Players Rate Second Age


Those who have already played in the Second Age system give us their views. Your chance to let us know what you think.
 

Back from whence you came


Torchlight
We shine the torchlight on the City of Myrne and discover what secrets it holds and why the Emperor favours it so.

Beastiary


We get up close and personal with one of the meaty new creatures whose hobbies are described as 'pulling the limbs off adventurers' and 'crushing skulls like nuts'.

Axes & Allies


Have a look at those alliances who have chosen to make Pelandar their new home.

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Get into The Second Age of Crasimoff here!